Interactive Coding Foundations Lesson Bundle | Grade 6 Computer Science | General
$40.00$50.00Save $10.00
Prism Point Learning
·2 followers·13 sales
SubjectComputer ScienceGradeGrade 6Pages300 Pages
What’s included
10 worksheets · 300 pages · Save $10.00 (20%) · prices shown inside the bundle
Debugging Program Errors Worksheet | Grade 6 Computer Science- Explain what debugging is and why errors happen in programs.
- Use debugging steps to find where a program goes wrong and fix it.
- Identify common error causes such as incorrect order, missing code, and wrong values.
$4.00$5.00
Sequencing Code Correctly Worksheet | Grade 6 Computer Science- Explain how program commands run in the order they are written.
- Identify how changing the order of commands changes the output.
- Use sequence and order vocabulary to describe working vs. non-working code.
$4.00$5.00
Loops and Repetition Worksheet | Grade 6 Computer Science Coding- Explain how loops repeat commands to save time and reduce duplicate code.
- Use loop vocabulary such as repeat, iteration, and efficiency to describe program behavior.
- Identify correct and incorrect statements about loop usage and repeated actions.
$4.00$5.00
Variables and Data Values Worksheet | Grade 6 Computer Science- Explain what variables are and how they store changing information in a program.
- Identify the difference between a variable name and the value a variable holds.
- Use variables and values to make predictions about program behavior.
$4.00$5.00
Conditionals and Branching Worksheet | Grade 6 Computer Science- Explain how conditionals help programs make decisions based on rules
- Identify the parts of if-then-else logic and how branching changes program behavior
- Use conditional vocabulary (conditional, branch, rule, decision) correctly in explanations
$4.00$5.00
Functions and Reusable Code Worksheet | Grade 6 Computer Science- Define a function, call, and reusable code in simple computer science language
- Explain why reusable code blocks make programs easier to read and maintain
- Choose the best option that describes how functions work in a program
$4.00$5.00
Event Driven Programs Triggers and Responses Worksheet Grade 6 CS- Explain how events trigger actions in an event-driven program.
- Use key vocabulary (event, trigger, response, interaction) to describe program behavior.
- Identify event types such as clicks, key presses, touches, and timed actions.
$4.00$5.00
Inputs and Outputs Worksheet | How Programs Respond Grade 6 CS- Define input, output, response, and interaction in the context of a program.
- Identify examples of input and output in everyday computer activities.
- Explain how changing input can change what a program outputs.
$4.00$5.00
Pseudocode and Planning Worksheet | Grade 6 Computer Science- Explain how pseudocode uses plain language to describe program logic and sequence.
- Write and revise simple plans for tasks using ordered steps.
- Identify correct logic and order when statements or steps are given.
$4.00$5.00
Building Interactive Projects Worksheet | Grade 6 Computer Science- Explain how interactive projects use inputs, outputs, events, loops, and conditionals.
- Use planning features to organize a program before writing code.
- Use key vocabulary words (interactive, project, feature, program) correctly in context.
$4.00$5.00
Reviews & Feedback
Loading reviews...
Questions & Answers
Loading questions…
About this bundle
Related categories
Frequently asked questions
Who is Interactive Coding Foundations Lesson Bundle | Grade 6 Computer Science | General designed for?
Interactive Coding Foundations Lesson Bundle | Grade 6 Computer Science | General is designed for Grade 6 students and Computer Science learners and can be used in classrooms, homeschool, or independent practice.
How do I download Interactive Coding Foundations Lesson Bundle | Grade 6 Computer Science | General?
Add it to your cart and complete checkout. After payment, you can download immediately from your account, and you'll also receive a download link by email.