Grade 6 Computer Science Worksheets
54 worksheetsResponsible AI Use Worksheet Grade 6 | Computer Science Ethics
Learning Objectives
- Explain how responsible AI use includes checking results and thinking critically.
- Use key vocabulary such as responsible, judgment, accuracy, and ethics in context.
- Identify safe, fair, and ethical ways to use AI tools in school tasks.
Privacy and Data Use Worksheet | Grade 6 Computer Science
Learning Objectives
- Explain why privacy matters when using AI-powered apps and websites.
- Identify common types of data collection and describe how data can be used.
- Use the terms privacy, data, collection, and consent in accurate, responsible technology choices.
Bias in AI Systems Grade 6 Computer Science Digital Ethics Worksheet
Learning Objectives
- Explain how bias in AI can happen when training data is incomplete or unfair
- Identify how biased AI results can affect suggestions, recognition, and decisions
- Use lesson vocabulary (bias, fairness, data, result) to describe AI outcomes
Recommendation Systems Worksheet | How AI Suggestions Work Grade 6
Learning Objectives
- Explain how recommendation systems use past choices and patterns to make suggestions.
- Use lesson vocabulary (recommendation, preference, suggestion, algorithm) correctly in sentences.
- Evaluate how recommendations can influence what people see online.
Machine Learning and Training Data Worksheet | Grade 6 Computer Science
Learning Objectives
- Explain how machine learning uses training data to learn patterns.
- Use key vocabulary words including machine learning, training data, model, and pattern.
- Describe how examples can change a model’s predictions.
What Is Artificial Intelligence Worksheet | Grade 6 Computer Science
Learning Objectives
- Define artificial intelligence and explain how it uses data to make predictions.
- Identify real-life examples of AI in search tools, digital assistants, and recommendation systems.
- Use lesson vocabulary (artificial intelligence, prediction, pattern, data) correctly in sentences.
Building Interactive Projects Worksheet | Grade 6 Computer Science
Learning Objectives
- Explain how interactive projects use inputs, outputs, events, loops, and conditionals.
- Use planning features to organize a program before writing code.
- Use key vocabulary words (interactive, project, feature, program) correctly in context.
Sequencing Code Correctly Worksheet | Grade 6 Computer Science
Learning Objectives
- Explain how program commands run in the order they are written.
- Identify how changing the order of commands changes the output.
- Use sequence and order vocabulary to describe working vs. non-working code.
Pseudocode and Planning Worksheet | Grade 6 Computer Science
Learning Objectives
- Explain how pseudocode uses plain language to describe program logic and sequence.
- Write and revise simple plans for tasks using ordered steps.
- Identify correct logic and order when statements or steps are given.
Debugging Program Errors Worksheet | Grade 6 Computer Science
Learning Objectives
- Explain what debugging is and why errors happen in programs.
- Use debugging steps to find where a program goes wrong and fix it.
- Identify common error causes such as incorrect order, missing code, and wrong values.
Functions and Reusable Code Worksheet | Grade 6 Computer Science
Learning Objectives
- Define a function, call, and reusable code in simple computer science language
- Explain why reusable code blocks make programs easier to read and maintain
- Choose the best option that describes how functions work in a program
Conditionals and Branching Worksheet | Grade 6 Computer Science
Learning Objectives
- Explain how conditionals help programs make decisions based on rules
- Identify the parts of if-then-else logic and how branching changes program behavior
- Use conditional vocabulary (conditional, branch, rule, decision) correctly in explanations
Loops and Repetition Worksheet | Grade 6 Computer Science Coding
Learning Objectives
- Explain how loops repeat commands to save time and reduce duplicate code.
- Use loop vocabulary such as repeat, iteration, and efficiency to describe program behavior.
- Identify correct and incorrect statements about loop usage and repeated actions.
Event Driven Programs Triggers and Responses Worksheet Grade 6 CS
Learning Objectives
- Explain how events trigger actions in an event-driven program.
- Use key vocabulary (event, trigger, response, interaction) to describe program behavior.
- Identify event types such as clicks, key presses, touches, and timed actions.
Inputs and Outputs Worksheet | How Programs Respond Grade 6 CS
Learning Objectives
- Define input, output, response, and interaction in the context of a program.
- Identify examples of input and output in everyday computer activities.
- Explain how changing input can change what a program outputs.
Variables and Data Values Worksheet | Grade 6 Computer Science
Learning Objectives
- Explain what variables are and how they store changing information in a program.
- Identify the difference between a variable name and the value a variable holds.
- Use variables and values to make predictions about program behavior.
Presenting a Digital Creation Computer Science Worksheet Grade 6
Learning Objectives
- Explain key choices and features of a digital creation using clear, complete sentences.
- Describe how a digital project works and what the audience can expect to see.
- Respond to questions respectfully by using evidence from the project.
Organizing a Final Digital Product Grade 6 Computer Science Worksheet
Learning Objectives
- Explain how to organize a final product so it is clear and easy to follow for an audience.
- Choose readable text and appropriate media for a presentation.
- Use key vocabulary (final product, organize, presentation, audience) when planning to share work.
Iteration and Improvement Computer Science Worksheet Grade 6
Learning Objectives
- Define iteration and explain how testing feedback helps improve a digital project.
- Use vocabulary such as iteration, revise, improve, and version to describe step-by-step changes.
- Identify correct statements about how teams can use repeated versions to reach a better design.
Testing and Feedback in Digital Projects Grade 6 Computer Science
Learning Objectives
- Explain how testing helps a digital project work correctly and be easy to use.
- Use feedback to revise and improve a project after finding problems.
- Identify common results from testing, such as errors, confusion, and missing features.
User Interface Basics Computer Science Worksheet Grade 6 Activity
Learning Objectives
- Define key user interface vocabulary: user interface, menu, button, and layout.
- Identify features of an interface that make it easy or difficult to use.
- Use interface terms to describe how a user interacts with a digital design.
Planning a Digital Project Worksheet | Grade 6 Computer Science
Learning Objectives
- Identify the goal, audience, and plan needed to start a digital project.
- Use planning steps to decide what features to include before coding or creating.
- Evaluate statements about project planning using key vocabulary and reasoning.
Cyberbullying and Respectful Response Grade 6 Computer Science Lesson
Learning Objectives
- Identify examples of cyberbullying and harassment online.
- Choose safe, respectful responses as a bystander.
- Explain how blocking, reporting, and saving evidence can help.
Recognizing Scams and Phishing Computer Science Worksheet Grade 6
Learning Objectives
- Identify common warning signs of scams and phishing messages.
- Explain safe choices when you see suspicious emails, texts, or pop-ups.
- Use key vocabulary (scam, phishing, suspicious, fraud) accurately in explanations.
Organizing Data in Tables Computer Science Worksheet Grade 6
Learning Objectives
- Use source, purpose, date, and evidence to judge whether information online is reliable.
- Distinguish between reliable information and content with weak or missing evidence.
- Explain how credibility can change when an author or source is unclear.
Digital Footprints and Online Reputation Grade 6 Computer Science
Learning Objectives
- Explain how digital footprints form and how they can affect future online interactions.
- Describe how online reputation can grow from repeated choices in digital spaces.
- Use key vocabulary correctly: digital footprint, reputation, trace, online presence.
Strong Passwords and Account Protection Grade 6 Computer Science
Learning Objectives
- Identify what makes a password strong and harder to guess.
- Describe safe account habits such as not reusing passwords and keeping login details private.
- Explain how authentication helps protect accounts.
Personal Information and Privacy Worksheet Grade 6 Computer Science
Learning Objectives
- Identify personal information that should be kept private online
- Explain why privacy is important when sharing profile details, forms, and messages
- Use vocabulary words personal information, private, public, and secure in context
Protecting Devices and Data Worksheet Grade 6 Computer Science
Learning Objectives
- Explain how software updates help protect devices and data
- Use secure account habits to reduce the risk of problems
- Describe why backups are important for keeping data safe
Safe Browsing and Downloads Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Identify safe web-browsing habits, including checking websites and avoiding suspicious links or pop-ups.
- Choose safer download options to protect devices and personal information.
- Use key vocabulary (browser, safe, download, warning sign) to explain smart online choices.
Two-Factor Authentication Security Worksheet Grade 6 Computer Science
Learning Objectives
- Explain how two-factor authentication adds an extra layer of security after a password.
- Identify examples of verification codes and other second-step prompts.
- Describe why using more than one lock (more than one step) improves account safety.
Malware and Unsafe Downloads Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain what malware is and why unsafe downloads can harm devices or accounts.
- Identify risky digital actions, such as downloading unknown files or opening suspicious attachments.
- Apply protection habits to stay safer online.
Phishing and Fake Messages Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain what phishing is and how scam messages try to trick people.
- Identify warning signs in fake messages, such as urgent language and suspicious links.
- Use safe response strategies when you see suspicious or fraud attempts online.
Password Security Worksheet Grade 6 Computer Science Digital Safety Activity
Learning Objectives
- Explain how password security helps protect an account from unauthorized access.
- Describe features of strong passwords, including using a mix of character types.
- Identify safe password habits such as not sharing and not reusing passwords across accounts.
Bandwidth and Connection Speed Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain how bandwidth affects how quickly data moves across a network.
- Describe the difference between connection speed and bandwidth using everyday examples.
- Use vocabulary words (bandwidth, speed, connection, data) accurately in science-focused sentences.
File Sharing and Collaboration Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain how collaboration tools support shared files using share, collaborate, and permission.
- Choose safe sharing settings that protect privacy and prevent unwanted changes.
- Describe how commenting and version history can help groups work together effectively.
Cloud Storage and Syncing Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain how cloud storage lets users access files from different devices.
- Describe how syncing updates files to help avoid version confusion.
- Use key vocabulary (cloud storage, sync, file, access) in correct computer-science contexts.
Search Skills and Keywords Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain how search engines use keywords to return results.
- Choose effective keywords and queries to improve search results.
- Compare broad searches with more focused searches.
Web Browsers and Websites Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain what a web browser is and what a website is.
- Identify common website page elements such as text, images, links, and tabs.
- Navigate a website by using tabs and links and describing what a page contains.
How the Internet Works Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain how the internet connects devices using networks and data transfer.
- Describe the roles of networks and servers in sending and receiving information.
- Use key vocabulary words correctly: internet, network, server, connect.
Testing and Revising Solutions Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain how testing an algorithm helps find errors under different conditions.
- Use test results to revise and improve a solution’s accuracy and clarity.
- Identify common weaknesses in a procedure and evaluate whether changes fix them.
Pattern Recognition in Problem Solving Worksheet Grade 6 Computer Science
Learning Objectives
- Identify patterns in routines, data, and step-by-step solutions.
- Use patterns to predict what comes next in an algorithm or sequence.
- Explain how repeatable structure helps solve new problems using familiar ideas.
Comparing Efficient Solutions Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Compare different algorithms to choose the more efficient strategy for a given task.
- Explain how efficiency can mean fewer steps, less time, or less repetition.
- Use computer science vocabulary accurately: efficient, compare, optimize, and strategy.
Debugging Logical Errors Worksheet Grade 6 Computer Science Activity
Learning Objectives
- Explain what a logical error is and how it differs from a syntax error
- Use a trace to follow each step of an algorithm and find where reasoning goes wrong
- Check inputs, assumptions, and decision paths to debug and correct solutions
If-Then Logic Conditional Decisions Worksheet Grade 6 Computer Science
Learning Objectives
- Explain conditional logic using if-then statements to predict outcomes.
- Identify conditions, branches, and outcomes in simple rule-based algorithms.
- Use yes-or-no thinking to follow different paths in branching algorithms.
Flowcharts and Decision Paths Worksheet Grade 6 Computer Science
Learning Objectives
- Explain how flowcharts show step-by-step processes using symbols and arrows.
- Use decision paths to describe how choices affect outcomes in an algorithm.
- Identify and interpret common flowchart vocabulary: flowchart, decision, branch, and symbol.
Decomposing Complex Problems Worksheet Grade 6 Computer Science
Learning Objectives
- Explain how decomposition breaks a large problem into smaller subproblems.
- Use a simple strategy to plan steps before coding.
- Identify whether a statement correctly describes decomposition and solutions.
Designing Step-by-Step Algorithms Worksheet Grade 6 Computer Science
Learning Objectives
- Define algorithm, sequence, instruction, and process and use the terms correctly.
- Create an algorithm by ordering steps logically and with enough detail to follow.
- Evaluate statements about algorithms for correctness and clarity.
About Grade 6 Computer Science Worksheets
Explore Grade 6 Computer Science worksheets for classwork, homework, or review. Our 54 printables download instantly as PDFs.
Every worksheet on MyTeachingSheets is created by independent teacher-authors and reviewed before publication. All resources download as printable PDFs for classroom, homework, or at-home practice, and many include answer keys. Preview any worksheet free before buying.